POV-Ray : Newsgroups : povray.newusers : problem with horizon line : Re: problem with horizon line Server Time
29 Jul 2024 10:28:50 EDT (-0400)
  Re: problem with horizon line  
From: Alain
Date: 5 Feb 2006 11:55:50
Message: <43e62e16$1@news.povray.org>
mitsch nous apporta ses lumieres en ce 05/02/2006 05:59:
> thanks for your reply!
> with fog, i can avoid the horizon line. but it would be better not to have
> fog in the foreground. is it possible to put 'bar' of fog just before the
> horizon line? can i fill fog into a hollow object, or do i have to use the
> scattering media?
> mitsch
> 
> 
Fog can't be contained in a container, it fill the entire scene. Some solutions:
- Use a large distance value, something like 1000 or more. That way, the fog's effect
can be 
minimised to a negligeable level close by.
- Use a ground fog, but have the up vector been horizontal. Use a large negative value
for the 
altitude. You may need to use several fogs to surround the scene.
- Use a hollow torus with a very large main radius, say 10000 or more, and fill it
with media.

-- 
Alain
-------------------------------------------------
OK, so what's the speed of dark?


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